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Burning Axe:

Description: A progressive burn effect utilizing Houdini’s Pyro Source Spread node to fuel two separate Axiom Solvers, one for smoke and one for flames. This same node was also used to create masks for transitioning texture maps, giving glowing and charred effects to the hatchet as the flames spread across it.

 

Software: Houdini 21, Axiom 3.3

 

Renderer: Karma


Responsible for Model, Simulation and Shader Masking

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